How To Become a Game Animator


Do you want a job making animation for video games? Here’s a step-by-step guide to pursuing a game animation career!
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For more games (and animation geekery), check out our other channel, PlayFrame!

To study the fundamentals, buy the Animator’s Survival Kit!

To learn how animation for video games works, buy Game Anim!

For free resources, check out the Animator’s Resource Kit!

To find job openings, look on gamedevmap!


Written and produced by Daniel Floyd

Special thanks to:
-Carrie Floyd
-Mike Jungbluth
-Simon Unger
-Lana Bachynski
-Dan Lowe
-Eric Luhta
-Gwen Frey
-Jonathan Cooper
-Michael Azzi
-David Gibson
-LeeLee Scaldaferri
-Kristjan Zadziuk
-Jason Shum
-Joanne Bath

♪ “The Skeleton that is Sans” by Faseeh Udeen

♪ “Ocarina of Time” by Mikel & GameChops

♪ “Mipha’s Touch Remix” by Bknapp

♪ “Oath to Order” by Mikel & GameChops

♪ “Hateno Village” by Mikel & GameChops

♪ “Observation Post Remix” by Bknapp

♪ “Zora’s Domain Remix” by Bknapp

♪ “The Master Sword Remix” by Bknapp

♪ “Song of Storms” by Mikel & GameChops

♪ “Game Over” by Bknapp

♪ “8-Ball” by Dj CUTMAN

♪ “Forest Interlude” by Bknapp

♪ “The 10,000 Year Old Legend Remix” by Bknapp

♪ “Final Destination” by Bknapp

♪ “Secret of the Forest” by Bknapp

♪ “Phantom of the Rose” by Bknapp

♪ “A lot of Things” by Pokérus Project

♪ “Dating Start!” by AZODi


This episode features samples of animation work by:
-Jesse Davis
-Mariel Cartwright (Kinuko)
-David Gibson
-Andrew Wilson
-Dennis Pena
-Gwen Frey
-Raul Ibarra
-Nicolas Leger
-Alexander (Sasha) Hush
-Cole O’Brien
-Tina Nawrocki
-Ray Crook
-James Benson
-Richard Lico
-Joe Han
-Stephen Eusibio
-Christoffer Andersen
-Saul Latorre
-Monica Ramirez
-Peter Hecker
-Nick Kondo
-Martina Speciale
-Iza Springintveld
-Michael Azzi
-Lu Nascimento
-Jay Baylis
-Adam Riches
-Pedro Medeiros
-David Vince
-Richard Oud
-Adam Turnbull
-Travis Howe
-Jack Ebensteiner
-Jason Shum
-Ivan Otdelnov
-Daniel Floyd
-Yu Ho Joong
-Scott Dickey
-Kevin Rucker
-Eric Luhta
-Jitaik Lim
-Ilya Mozzhukhin
-Ayoub Moulakhnif
-Kseniia Kutsenko
-Eleonora Bertolucci
-Chris Goodall
-Federico Abib
-Omair Fuertes Martín
-Elena Nájar
-Milt Kahl
-Jonathan Cooper
-Naceri Lu
-Glen Keane


Xem thêm bài viết khác:


  1. I've wanted to b an animator for a long time, I'd assume that game animators get paid more and are in higher demand. So that's how I found this!!!

    And yeee I have completed a few steps! I like 2D and I have gotten so good for the 2-3 years I have been pushing myself, the more I animate the faster improve!

    And this video was so helpful!!! Especially right now where I have to pick the right HSC stuff and find the correct courses at University for my future!! I don't know what I wanna be, but i rlly enjoy animation Soo this video!! Was so!!!! Helpful!!! Yeeeee

    My best animations yet will be on my yt, so if you want to see what stage I'm at there's that 🙂

  2. Step two: "Become good at it"

    no joke though good video and good advice. A few months back I started making a game completely alone. Since then Ive become pretty good at literally all of these skills, I sorta had too in order to have a chance to make this game a reality. Animating was certainly one of the harder parts.

  3. I searched this video up because I wanted to make a 3D cinematic animation for a call of duty film. Any tips??

  4. Do most animators create the assets they animate themselves? Where do they find assets to work with animating?

  5. I’ve sent this to so many friends who want to be animators. I don’t even plan to animate, rather write for it but this video is soooo informative and simple. I love it

  6. How many hours would it take for someone working in the industry to make an animation like inspecting a piece of gear? Let´s asume he is rather young with not that much of work experience? I am an HR officer and would like to get some insight. I know this is highly depending on many other factors but a rough estimation would be a nice piece of info.

  7. Bonus Tip #1: There are many more animation/artist jobs than just games and movies. Consider using those as stepping stones or as a way to make money until you land your dream job. I’m currently a 3D artist for a medical marketing company. It’s not video games and I have no medical background but it’s a great company and I’m learning a ton of skills every day from a wide variety of disciplines that I can apply to a future video game job.

    Bonus Tip #2: Learn all you can outside of animation. The best creativity comes when you have more knowledge to draw from. Pun intended. You never know when something from history, science, cooking etc. might inspire a game idea. Consider getting a full bachelor’s degree instead of just an animation school. I went to a cheap university that had an ok animation program but I also took generals. I really value the additional knowledge I received.

    Bonus Tip #3: Don’t place so much emphasis on your program. Just as tools don’t make you a great artist, ultimately it’s you and not the art program that will make you great. Art programs are great for giving you a spring board of knowledge but if you’re not taking the initiative and teaching yourself as well you’re gonna have a harder time excelling. Without exaggeration I would say over half of what I knew by the time I graduated I learned on my own. My professor’s tried to give me a simple concept to learn a skill but I was never satisfied with the assignment so I googled how to create the rig I needed in order to create the animation I envisioned which was way above the criteria for the assignment. I didn’t always finished because I was too ambitious but I learned more than I would if I just did the minimum. In the end it’s not about grades. It’s about your demo reel.

    Bonus Tip #4: Google, google, google. You can’t keep up with a rapidly changing industry and you will frequently encounter things you don’t know how to do. While I do ask my fellow artist’s for suggestions, I google stuff every single day at work because I’ve either forgotten or don’t know how to do something. Of my classmates that dropped out of the program, they all had one thing in common. They didn’t know how to teach themselves.

  8. I dont want a job in the Industry as my dream is to make comic books for the rest of my life, though I do want to learn this stuff for a side project I'm making in dreams on the ps4, just as something different to do to expand my artistic horizons


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